Next week is one of the biggest gaming shows of the year, gamescom! And for us game developers, that also means devcom! This year, team Microsoft will be representing at both conferences - devcom August 18 - 19 and gamescom August 20 - 22. If you’re a game creator, we have a jam-packed lineup of talks, demos, and games to play in our booth. We’re bringing game development experts from Microsoft Game Stack for tools across Azure and PlayFab, Xbox, Project xCloud, Havok, Visual Studio, App Center and more to support you and get you answers to the pressing questions you have in your game development. If you have plans to attend, we’d love to meet you and hear about what you’re working on!
Let’s talk about the show. We kick off devcom with two talks on Sunday, August 18. The first is a conversation around the psychology of LiveOps; we’ll break down how online games increasingly rely on live operations to grow and engage their player base. We’ll also look at how LiveOps can expand fun through continual engagement and modular features. And we’ll explore how player psychology impacts your design and live operation. The second talk on Sunday focuses on our Spatial Sound Platform. Here, we break down the fundamentals and best practices, and show off some cool implementations around how spatial audio can be used to increase the fidelity and overall experience of your video games. We then take it to another level on Sunday with a LiveOps Workshop, hosted by our PlayFab team. Here, you’ll pick up critical skills around how to increase engagement and player retention, ideas for monetization and content updates, and have a chance to workshop your real-world scenarios with our LiveOps experts.
On Monday, come visit us at our Microsoft Game Stack booth in devcom! Our experts on LiveOps will be there to keep the conversation going from our Sunday workshop. Here, you’ll be able to talk through your game and get free 1:1 guidance and support for Live Operations. And that afternoon, we’re giving a talk on how your game can achieve hyper scale with Azure. Here, we’ll talk through how to implement massively scalable architecture to support your game by designing with CAP theory and distributed systems, web APIs, and dedicated game servers.
Then we move over to gamescom. Team Xbox will have an awesome booth and experience in the Koelnmesse – go play some games and get your hands on Project xCloud. You’re not going to want to miss it! Over in the Business Center, located in Hall 4.2, Microsoft Game Stack will have an oasis of game developer support. Come have a coffee with our game development experts, talking through solutions for developer tools, backend services, analytics, and programs to help you drive your business. We want to hear about the game you’re building, and support you in working through any challenges you’re facing.
For those who won’t be at the show, we’re planning to record our sessions and content and post them here immediately following the conference.
Hope to see you in Germany!
//Team Game Stack