We are excited to announce the launch of a new podcast that we are hosting, The Art of LiveOps. In each bi-weekly episode, we will be interviewing game creators working at the cutting edge of LiveOps to share valuable lessons, perspectives, and yes, disaster stories of LiveOps gone wrong.
We’ve created this podcast because we believe effective LiveOps is critical to the success of modern games, but there’s simply too little knowledge and information out there about how to do it right. We all know we should be engaging our players on a continual basis, to better grow our game communities, but what is the best way? What techniques work and don’t work? What changes do you need to make to culture and process? Where should you start?
In our first episode, we talk with Raph Koster, a legendary game designer who has worked in online games since 1993 and was the lead designer behind Ultima Online as well as the creative director for Star Wars Galaxies. Raph was there at the birth of modern LiveOps in early MUDs and MMORPG games, so what better guest for our first episode?
Then stay tuned for the rest of Season 1! Each episode will feature rich stories, helpful tips, train-wreck stories, and even some philosophical musing on the future of games. Other guests will include folks who work at Zynga, IO interactive, Spryfox, Kongregate, Sparkypants, and many more.
Here’s how to make sure you don’t miss an episode:
- Subscribe on SoundCloud, iTunes, Spotify, BuzzSprout, or wherever you listen to podcasts
- Check back here on the Microsoft Game Stack blog to find out when we post new episodes
- And if you are interested in viewing a transcript of this episode, please click here
Please be sure to rate & review us to let us know what you think! In the best LiveOps tradition, we’ll use your feedback to iterate and tweak the podcast going forward!
Crystin Cox, Director of LiveOps for Xbox Game Studios Publishing
James Gwertzman, General Manager of PlayFab