Game Stack Live recap

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Geometric shapes
Geometric shapes

That’s a wrap for Game Stack Live 2020!

Thanks for joining us over the past two days! Game Stack Live was the product of a huge team at Microsoft and we couldn't be prouder of the result. Check out the recorded streams on Mixer, and for even more technical content, we have over a dozen recorded talks over at YouTube, with a whole lot more to come. Thank you, and chat to you online soon.

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Checkout the latest on-demand sessions from Game Stack Live

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Session Schedule

Day One: March 17

10:00
Welcome to Game Stack Live!
10:25
The Coalition: How Gears 5 became the accessibility gold-standard
10:45
Building accessibility into your game - the Xbox Accessibility Guidelines
11:00
Panel: The changing nature of today’s game industry
11:30
Panel: How to be intentionally inclusive in your game design
12:15
What is Microsoft Game Stack?
12:30
The Importance of LiveOps
1:00
Rare: Building Sea of Thieves with a LiveOps Mentality
1:35
What it means to run a game studio – a conversation with Turn 10
2:00
Maximizing impact and reach for your independent games with the ID@Xbox team

Day Two: March 18

10:00
Previously on Game Stack Live
10:10
inXile: How hardcore iteration forged the Wasteland series
10:40
Panel: How online services are defining the next generation of game development
11:40
Interview with the creator of Bartlow’s Dread Machine
11:55
Panel: Xbox Series X + Project xCloud = New Chapter in Gaming
1:00
Double Fine: How game jams became the studio’s lifeblood
1:30
Gears Tactics: thoughts on optimizing for PC
1:55
Game Stack Live close
*all times PDT