Microsoft Edge Origin Trials Developer Console

Safely experiment for a fixed period of time and provide feedback on new platform features with Microsoft Edge origin trials

Microsoft PARAKEET Polyfill Testing

To enable the evaluation of PARAKEET by interested parties, we have created a Javascript based implementation built on top of existing web technologies. This polyfill will give developers early and frequent access to test the latest API shape and ergonomics for PARAKEET with test & prod data traffic while also allowing us to iterate quickly and address any changes needed prior to making this a part of the web platform natively.
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Unique Device Id for PointerEvents

As devices with advanced pen input capabilities are becoming increasingly prevalent, it is important that the web platform continues to evolve to fully support these advanced features in order to unlock rich experiences for both end users and developers.
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Gamepad Trigger Rumble for Xbox Controllers

Currently, there are gamepads, like Microsoft's Xbox Controller, which come equipped with "impulse triggers" capable of providing trigger-rumble feedback to the user. While the GamepadHapticActuator, part of the Gamepad Haptics Extension proposal, already provides support for dual-rumble effect, it does not allow developers to have access to trigger-rumble yet. This change will allow game developers to equip their web applications with a wider set of haptics feedback options, making it possible for their users to have a richer and more engaging experience on the web.
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PerformanceNavigationTiming for User Agent Launch

Enable website owners to understand how the performance of their applications are affected by browser launch scenarios.
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xHE-AAC Support for Edge on Windows

The MsMediaFoundationXHeAac origin trial allows web sites to use MediaSource.isTypeSupported to query the supportability of xHE-AAC audio mimeType by the user agent. If xHE-AAC audio decoding is supported, the user agent can only support the playback of xHE-AAC encoded audio through the MSE/EME protected media path.
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HapticsDevice API

Enable the rich HapticsDevice API on PointerEvents for devices that support it.
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