Implement WebGL extension OES_vertex_array_object

Issue #10570707 • Assigned to Rafael C.


Florian B.
Jan 18, 2017
This issue is public.
Reported by 2 people

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Steps to reproduce

The WebGL extension OES_vertex_array_object was ratified by the Khronos Board of Promoters may 2013 and may be implemented.

Feedback has been ignored since June 2015:


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    Comments and activity

    • Microsoft Edge Team

      Changed Assigned To to “Brad E.”

      Changed Assigned To from “Brad E.” to “James M.”

      Changed Status to “Fixed”

    • Hello,

      Thank you for providing this information about the issue. It appears this is already fixed since we are unable to reproduce this problem in Edge 14393. Thank you again for your assistance with this matter.

      Best Wishes,
      The MS Edge Team

    • Changed Status from “Fixed”

    • Microsoft Edge 38.14393.0.0 and this is not fixed. Test link:

    • Microsoft Edge Team

      Changed Assigned To to “James M.”

      Changed Assigned To to “Rick J.”

      Changed Assigned To from “Rick J.” to “Christian F.”

    • This is definitely not "fixed", nor are any of the other WebGL extensions that Florian/James closed out as such. Run, and confirm that the extensions are present there. This one in particular may not map well to DX input decls, but it’s the only way to limit a large number of WebGL calls. Chrome/Firefox implement the extension, so I hope that Edge follows suit. This should have been a standard part of WebGL1, and finally is in WebGL2.

    • Microsoft Edge Team

      Changed Assigned To from “Christian F.” to “Rafael C.”

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