Steps to reproduce
Here is a demo using the LUMIANCE format in the texImage2D call [line 86]; http://jsfiddle.net/MWRKp/ The first PNG uses the grayscale color depth, the second is RGB. Both should be displayed on the canvas but they are just black.
Here is the same demo but the RGB format is used instead [line 86]; http://jsfiddle.net/KeMY2/ Both images are rendered as expected on the canvas. However, using RGB creates unnecessary overhead.
When an grayscale image is provided and the LUMIANCE format is passed the texture should be as normal (as it appears using RGB).
When an color RGB image is provided and the LUMIANCE format is passed the texture should be rendered in grayscale.
Comments and activity
- Microsoft Edge Team
Changed Status to “Confirmed”
Changed Assigned To to “IPBS P.”
Changed Status from “Confirmed” to “Fixed”
Changed Assigned To from “IPBS P.” to “Rico M.”