WebGL Unity 3d reflection material doesn't work

Issue #11258566 • Assigned to Christian F.

Details

Author
Sergio G.
Created
Mar 13, 2017
Privacy
This issue is public.
Found in
  • Microsoft Edge
Reports
Reported by 3 people

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Steps to reproduce

Hi Guys

This is likely a bug in Edge, in a Unity3d WebGL application, materials with reflection using cubemaps don’t render correctly. Edge is the only browser showing this behavior.

I have attached an example

Thanks in Advance

Attachments

Comments and activity

  • It seems that Microsft Edge is not managing properly the mip maps in the shader, WebGL 1.0 allows to do that operation with the function textureCubeLod, please check the specifications at (https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf)

  • Microsoft Edge Team

    Changed Assigned To to “Steven K.”

  • Hi Sergio and Jesus Enrique,

    I am not certain I have repro’d your issue.  I am not able to load the WebGL content on 14393 and 15063.  I was able to load the repro test in a recent internal build i.e. not an insider released version.  I would like to know what I am supposed to see for the test to be successful?  I have uploaded a screenshot of the one test that I believe might have been successful.

    If there is supposed to any interaction or more textures loaded, let me know and if either of those cases would you be willing to send a screen recording or screenshot?

    Appreciate the support, and the teapot looks really nice,  :-)

    The MS Edge Team

  • Microsoft Edge Team

    Changed Assigned To to “Rick J.”

  • Hello Steven

    I attached screenshots with the correct look obtained on Chrome (SimpleRelfection - Chorme.png) and Firefox (SimpleRelfection - Firefox.png), you can see the aberrations in the final render on edge in SimpleRelfection - Edge.png file

    If you need help to reproduce the issue or need more information, please contact me, allow Microsoft edge support is vital for our final users

  • Microsoft Edge Team

    Changed Assigned To to “Christian F.”

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