WebGL Unity 3d reflection material doesn't work

Issue #11258566 • Assigned to Steven K.

Details

Author
Sergio G.
Created
Mar 13, 2017
Privacy
This issue is public.
Found in
  • Microsoft Edge
Reports
Reported by 2 people

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Steps to reproduce

Hi Guys

This is likely a bug in Edge, in a Unity3d WebGL application, materials with reflection using cubemaps don’t render correctly. Edge is the only browser showing this behavior.

I have attached an example

Thanks in Advance

Attachments

1 attachment

Comments and activity

  • It seems that Microsft Edge is not managing properly the mip maps in the shader, WebGL 1.0 allows to do that operation with the function textureCubeLod, please check the specifications at (https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf)

  • Microsoft Edge Team

    Changed Assigned To to “Steven K.”

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