WebGL Unity 3d reflection material doesn't work

Issue #11258566 • Assigned to Steven K.


Sergio G.
Mar 13, 2017
This issue is public.
Found in
  • Microsoft Edge
Reported by 2 people

Sign in to watch or report this issue.

Steps to reproduce

Hi Guys

This is likely a bug in Edge, in a Unity3d WebGL application, materials with reflection using cubemaps don’t render correctly. Edge is the only browser showing this behavior.

I have attached an example

Thanks in Advance


1 attachment

Comments and activity

  • It seems that Microsft Edge is not managing properly the mip maps in the shader, WebGL 1.0 allows to do that operation with the function textureCubeLod, please check the specifications at (https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf)

  • Microsoft Edge Team

    Changed Assigned To to “Steven K.”

You need to sign in to your Microsoft account to add a comment.

Sign in