Steps to reproduce
This is likely a bug in Edge, in a Unity3d WebGL application, materials with reflection using cubemaps don’t render correctly. Edge is the only browser showing this behavior.
I have attached an example
Thanks in Advance
Comments and activity
It seems that Microsft Edge is not managing properly the mip maps in the shader, WebGL 1.0 allows to do that operation with the function textureCubeLod, please check the specifications at (https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf)
- Microsoft Edge Team
Changed Assigned To to “Steven K.”