Steps to reproduce
The webGL example at the following URL:
either works after a long pause for low particle numbers or freezes / crashes the browser for higher particle numbers. Originally reported at https://github.com/mrdoob/three.js/issues/11196.
The message ‘internal linking error’ is reported from gl.linkProgram() when it attempts and fails to link the shader in question.
The example works well in Chrome, Firefox and (although slow) works with the highest particle count on a iPad 4 with little delay in shader compilation in all cases.
Comments and activity
- Microsoft Edge Team
Changed Assigned To to “James M.”
Changed Assigned To to “Christian F.”