GLSL preprocessor doesn't parse #line pragmas

Fixed Issue #217021


May 15, 2014
This issue is public.
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Steps to reproduce


Repro Steps:

Attempt to compile the following GLSL shader:

#line 100 1
void main() {}

Live example:

Expected Results:

The expected behavior is a correct implementation of the #line pragma, like other browsers. At the very least, #line followed by two integers should not be a compile error.

Actual Results:


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    Comments and activity

    • Microsoft Edge Team

      Changed Assigned To to “Rico M.”

      Changed Assigned To from “Rico M.” to “Daniel L.”

      Changed Status to “Confirmed”

      Changed Status from “Confirmed”

      Changed Assigned To from “Daniel L.” to “IE F.”

      Changed Status to “Fixed”

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