"drawImage" method intermittent failure when called via image "onload" callback

Won’t fix Issue #4411619

Details

Created
Aug 28, 2015
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Steps to reproduce

URL:

Repro Steps:

The bug conditions are isolated in the example URL and attached file below.

Example URL:
http://jsfiddle.net/mavq0hrs/

In the isolated example: A 2d canvas context is obtained on an existing canvas element. Then 2 images are loaded with the “Image” constructor, and are drawn to the canvas in their “onload” callbacks. The PNG image will not be drawn some of the time and the SVG image will not be drawn most of the time.

Expected Results:

In the example the SVG logo should appear on the left side of the canvas and a dice should appear on the right of the canvas.

Image objects should be ready to use with “drawImage” when the associated “onload” event has fired.

Additionally the drawImage method should throw an error for images that are not ready (no silent fail).

Actual Results:

Dev Channel specific:

No

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    Comments and activity

    • Microsoft Edge Team

      Changed Assigned To to “Mara P.”

      Changed Assigned To to “Hari K.”

      Changed Assigned To from “Hari K.” to “Saty B.”

      Changed Assigned To from “Saty B.” to “IE S.”

      Changed Status to “Won’t fix”

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