WebGL shader using 16 vertex attributes + gl_PointSize gives Internal linking error

Confirmed Issue #4468541 • Assigned to Rafael C.


Sep 3, 2015
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Steps to reproduce


Repro Steps:

Code that reproduce the problem:

In IE11 and Microsoft Edge nothing is rendered and the console outputs "linkProgram: Internal linker error".
Expected is a black canvas with a white square rendered in the middle. ( works in chrome )

Expected Results:

The expected behavior is a successfully compiled and linked shader as 16 vertex attributes should be supported.
I’ve tested in Chrome and Firefox and it works.

Actual Results:

Dev Channel specific:



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    Comments and activity

    • Microsoft Edge Team

      Changed Assigned To to “Mara P.”

      Changed Assigned To to “Rico M.”

      Changed Assigned To from “Rico M.” to “Rafael C.”

      Changed Status to “Confirmed”

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