Sketchfab model renders incorrectly

Fixed Issue #647475


Jul 25, 2014
This issue is public.
Fixed in build #
Reported by 0 people

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Steps to reproduce


Repro Steps:

  1. open win7 Nvidia IE11
  2. load a big model in webgl (using sketchfab) like
  3. see those black triangles or holes that shouldn’t be there.

Expected Results:

Example URL:

  • those black triangles shouldn’t be black (they’re frontface actually, and when we enable backface culling, they are incorrectly culled)
  • those big band on the model shouldn’t be here.

Actual Results:

Dev Channel specific:



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    Comments and activity

    • Microsoft Edge Team

      Changed Assigned To to “Tony S.”

      Changed Assigned To from “Tony S.” to “Rico M.”

      Changed Title from “Webgl” to “Sketchfab model renders incorrectly”

      Changed Assigned To from “Rico M.” to “Rafael C.”

      Changed Status to “Confirmed”

      Changed Status from “Confirmed”

      Changed Assigned To from “Rafael C.” to “IE F.”

      Changed Status to “Not reproducible”

      Changed Assigned To to “Frank O.”

      Changed Status from “Not reproducible”

      Changed Assigned To from “Frank O.” to “Rafael C.”

      Changed Status to “Confirmed”

      Changed Assigned To from “Rafael C.” to “Bryan”

      Changed Assigned To from “Bryan” to “Rafael C.”

      Changed Status from “Confirmed” to “Fixed”

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