WebGL perfomance issues on shader demo http://floooh.github.io/oryol/asmjs/FullscreenQuad.html

Duplicate Issue #7798789 • See Issue #7794961


Jun 6, 2016
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See progress on Bug #7794961
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Steps to reproduce

Demo: http://floooh.github.io/oryol/asmjs/FullscreenQuad.html


Expected: Site runs smoothly and performantly

Actual: Site runs really slow, and on some hardware can freeze


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    Comments and activity

    • Microsoft Edge Team

      Changed Assigned To to “Justin R.”

      Changed Status to “Confirmed”

    • Opening on behalf of Andre Weissflog: https://twitter.com/FlohOfWoe/status/739573247793070080

    • Microsoft Edge Team

      Changed Assigned To from “Justin R.” to “Greg W.”

      Changed Status from “Confirmed” to “Duplicate”

    • Hello,

      Thank you for providing this information about the issue. We are pleased to report this feature is fixed in Edge 14393 and is available in our latest public stable build.

      Best Wishes,
      The MS Edge Team

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