Flash FullScreen Problem

Won’t fix Issue #7820074


Neil W.
Jun 8, 2016
This issue is public.
Found in
  • Microsoft Edge
  • Internet Explorer
Reported by 3 people

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Steps to reproduce

when I use this code:

this.stage.mouseLock = true;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);

H1 In Edge, when I move mouse,Performance issues arose through slower response time

H1 In IE,when pressdown left mousebutton,Performance issues arose through slower response time


1 attachment

Comments and activity

  • In chrome safari firefox, it normal running

  • Microsoft Edge Team

    Changed Assigned To to “Ibrahim O.”

  • Thank you for your feedback. We have been unsuccessful reproducing this issue on MS Edge 13.10586 OS build 10586.420 (winver.exe) Could you please provide us your Edge, IE version and OS build along with the link to your project or a sample project that can demonstrate the issue. This will help our investigation.

    Best regards,
    The MS Edge Team 

  • We could reproduce the issue on multiple PCs with EdgeHTML 13.10586 OS build 10586.494. Attached is our test program. This problem seems intermittent. Some PCs could run the test program smoothly. Some were laggy. On my own PC, at first it was always laggy. Once I switched off the hardware acceleration in Flash settings and switched it on again, the problem suddenly disappeared. Then every time it ran well at first, but after I swang my mouse violently for a few seconds, it became laggy again.

  • Microsoft Edge Team

    Changed Title from “Flahs FullScreen Problem” to “Flash FullScreen Problem”

    Changed Assigned To to “Christian F.”

    Changed Assigned To to “Sermet I.”

    Changed Assigned To to “Suchithra G.”

    Changed Status to “Won’t fix”

  • Hi!

    We have made a decision to scope bug fixing on the current Edge product to critical security and reliability issues, and the minimum necessary to service in-market customers (RS4, RS5 and 19H1), in order to focus on high quality delivery of the new Edge based on open source.  I am resolving this bug Won’t Fix to let you know of this explicitly, instead of simply keeping the bug active. 


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