Get the tools you need to build apps for Windows, including Windows Mixed Reality apps. There is no separate SDK for Windows Mixed Reality development; you'll use Visual Studio with the Windows 10 SDK (version 1511 or later). Don't have a mixed reality device? You can install the HoloLens emulator to build mixed reality apps without a HoloLens. You can also use the Windows Mixed Reality simulator to test your mixed reality apps for immersive headsets. We recommend installing the Unity game engine as an easy way to get started creating mixed reality apps.
|Download and Install||Notes|
|Visual Studio 2017||
All editions of Visual Studio 2017 are supported (including Community). While Visual Studio 2015 Update 3 is still supported, we recommend Visual Studio 2017 for the best experience.
|HoloLens Emulator and Holographic Templates (build 10.0.14393.1358)||
The emulator allows you to run apps on Windows Holographic in a virtual machine without a physical HoloLens. It includes a virtual HoloLens image that runs the latest version of the Windows Holographic OS. If you have already installed a previous build of the emulator, this build will install side-by-side. This package also includes holographic DirectX project templates for Visual Studio. If desired, you can select to install only the templates without the emulator.
Your system must support Hyper-V for the Emulator installation to succeed. Please reference the System Requirements section below for the details.
|Unity 5.6 or Unity 2017.1||
The Unity engine is an easy way to get started building a holographic app.
|Vuforia|| Last known release: 6.1 issued November 16th, 2016
Vuforia enables you to create holographic apps that can recognize specific things in the environment and attach experiences to them. Review the getting started guide to learn how easy it is to extend the capabilities of your holographic apps with the Vuforia Engine. You can get a free development license at developer.vuforia.com.
|Download and Install||Notes|
|Windows 10 Fall Creators Update (link coming soon)||
Wait for the Windows 10 Fall Creators Update, coming October 17, 2017
Enable Developer mode
Enterprise and corporate managed PCs
N versions of Windows
|Visual Studio 2017||
Install Visual Studio 2017 with the Windows 10 Fall Creators Update SDK
All editions of Visual Studio 2017 are supported (including Community).
|Windows 10 Fall Creators Update SDK||Install the Windows 10 Fall Creators Update SDK The Windows 10 Fall Creators Update SDK is included in the latest version of Visual Studio 2017. You can also download and install the .EXE or .ISO for the SDK using the link in the column to the left.|
|Unity 2017.2 with Mixed Reality Support||
Install Unity 2017.2 and Windows Store .NET Scripting Backend
|For DirectX development: Holographic Templates (build 10.0.14393.1358)||If you are doing DirectX development, you can install this package, which includes holographic DirectX project templates for Visual Studio. If desired, you can select to install only the templates without the HoloLens emulator.|
|Update graphics drivers||
Check Windows Update for new driver updates
The Windows 10 SDK works best on the Windows 10 operating system. This SDK is also supported on Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows Server 2008 R2. Note that not all tools are supported on older operating systems. Visual Studio also has system requirements.
The HoloLens emulator is based on Hyper-V and uses RemoteFx for hardware accelerated graphics. To use the emulator, make sure your PC meets these hardware requirements:
If your system meets the above requirements, please ensure that the "Hyper-V" feature has been enabled on your system through Control Panel -> Programs -> Programs and Features -> Turn Windows Features on or off -> ensure that "Hyper-V" is selected for the Emulator installation to be successful.
The following guidelines are the current minimum and recommended specs for your immersive headset development PC, and may be updated regularly.
Note: do not confuse this with the minimum PC hardware compatibility guidelines, which outlines the consumer PC specs to which you should target your immersive headset app or game.
If your immersive headset development PC does not have full-sized HDMI and/or USB 3.0 ports, you'll need adapters to connect your headset.
There are currently known issues with some hardware configurations, particularly with notebooks that have hybrid graphics.
|Processor||Notebook: Intel Mobile Core i5 7th generation CPU, Dual-Core with Hyper Threading Desktop: Intel Desktop i5 6th generation CPU, Dual-Core with Hyper Threading OR AMD FX4350 4.2Ghz Quad-Core equivalent||Desktop: Intel Desktop i7 6th generation (6 Core) OR AMD Ryzen 5 1600 (6 Core, 12 threads)|
|GPU||Notebook: NVIDIA GTX 965M, AMD RX 460M (2GB) equivalent or greater DX12 capable GPU Desktop: NVIDIA GTX 960/1050, AMD Radeon RX 460 (2GB) equivalent or greater DX12 capable GPU||Desktop: NVIDIA GTX 980/1060, AMD Radeon RX 480 (2GB) equivalent or greater DX12 capable GPU|
|GPU driver WDDM version||WDDM 2.2 driver|
|Thermal Design Power||15W or greater|
|Graphics display ports||1x available graphics display port for headset (HDMI 1.4 or DisplayPort 1.2 for 60Hz headsets, HDMI 2.0 or DisplayPort 1.2 for 90Hz headsets)|
|Display resolution||Resolution: SVGA (800x600) or greater Bit depth: 32 bits of color per pixel|
|Memory||8 GB of RAM or greater||16 GB of RAM or greater|
|Storage||>10 GB additional free space|
|USB Ports||1x available USB port for headset (USB 3.0 Type-A) Note: USB must supply a minimum of 900mA|
|Bluetooth||Bluetooth 4.0 (for accessory connectivity)|
You may see an error while installing the emulator that you need "Visual Studio 2015 Update 1 and UWP tools version 1.2". There are three possible causes of this error:
You may also see an error installing the emulator on a non-PRO/Enterprise/Education SKU of Windows or if you do not have Hyper-V feature enabled.