We encourage developers to test and optimize their SteamVR experiences to run on Windows Mixed Reality headsets. This documentation covers common improvements developers can make to ensure that their experience runs great on Windows Mixed Reality.
To start testing out your game or app on Windows Mixed Reality make sure to first follow our getting started guide.
When designing or adjusting your control layout keep in mind the following set of reserved commands:
If possible, default to thumb stick based teleportation to match the Windows Mixed Reality home teleportation behavior
Many VR games take advantage of motion controller tooltips and overlays to teach users the most important commands for their game or app. When tuning your application for Windows Mixed reality we recommend reviewing this part of your experience to make sure the tooltips map to the Windows controller models.
Additionally if there are any points in your experience where you display images of the controllers make sure to provide updated images using the Windows Mixed Reality motion controllers.
Haptic feedback (vibration) for motion controllers is not yet enabled in the Windows Mixed Reality for SteamVR. This is something we are looking at for a future update.
To display Windows Mixed Reality support for your title, go to the "Edit Store Page" link on your App Landing Page, click the "Basic Info" tab, and scroll down to "Virtual Reality." Uncheck the "Hide Windows Mixed Reality" and then publish to the store.
Your feedback is invaluable when it comes to improving the Windows Mixed Reality SteamVR experience. Please submit all feedback and bugs through the Windows Feedback Hub. Here are some tips on how to make your SteamVR feedback as helpful as possible.
If you have questions or comments to share, you can also reach us on our Steam forum.
If you're running into general issues setting up or playing your experience, check out the latest troubleshooting steps.