Sam Wronski
TBD
APPRENDRE, SE CONNECTER, CRÉER
Prêt à bien démarrer avec l’IA et les dernières technologies ? Microsoft Reactor fournit des événements, des formations et des ressources communautaires pour aider les développeurs, les entrepreneurs et les start-ups à se baser sur la technologie IA et bien plus encore. Rejoignez-nous !
APPRENDRE, SE CONNECTER, CRÉER
Prêt à bien démarrer avec l’IA et les dernières technologies ? Microsoft Reactor fournit des événements, des formations et des ressources communautaires pour aider les développeurs, les entrepreneurs et les start-ups à se baser sur la technologie IA et bien plus encore. Rejoignez-nous !
13 janvier, 2022 | 1:00 AM - 2:00 AM (UTC) Temps universel coordonné
Thème: Réalité mixte et technologies émergentes (métaverse, informatique confidentielle)
Langage: À l’aide de la langue anglaise
Adding telemetry to your game can provide analytics about how players are playing your game. This can help you identify walls that your players are encountering or other common patterns that are emerging among players. You can use these statistics to inform the choices you make when continuing to improve your game or to identify new opportunities for tutorials or difficulty changes. In this session we'll explore how you can introduce your own statistics with PlayFab.
Who is it aimed at? Game developers interested in adding online features to their games.
Why should I attend? You want to better understand how players are interacting with your game and how you can track activity within your games.
Speaker:
Sam Wronski, Regional Cloud Advocate, Microsoft
Sam Wronski is a Regional Cloud Advocate at Microsoft focused on empowering the San Francisco area to build awesome things with Azure. Sam has spent years building applications and tooling powered by containers. He's run the World of Zero channel on YouTube for the past 5 years where he's taught software engineering and game development.
Useful Links:
https://github.com/PlayFab/UnicornBattle/
playfab.com
https://docs.microsoft.com/en-us/gaming/playfab/sdks/unity3d/quickstart
Intervenants