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Pure Virtual C++ Conference 2026

Save your spot for our free, one-day, virtual conference for the whole C++ community on 7/21.

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Microsoft Reactor

Microsoft Reactor에 가입하고 개발자와 라이브 참여

AI 및 최신 기술을 시작할 준비가 되셨나요? Microsoft Reactor는 개발자, 기업가 및 신생 기업이 AI 기술 등을 기반으로 구축하는 데 도움이 되는 이벤트, 교육 및 커뮤니티 리소스를 제공합니다. 참여하세요.

LEARN, CONNECT, BUILD

Microsoft Reactor

Microsoft Reactor에 가입하고 개발자와 라이브 참여

AI 및 최신 기술을 시작할 준비가 되셨나요? Microsoft Reactor는 개발자, 기업가 및 신생 기업이 AI 기술 등을 기반으로 구축하는 데 도움이 되는 이벤트, 교육 및 커뮤니티 리소스를 제공합니다. 참여하세요.

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Adding Identity to Your Games with PlayFab Authentication

6 1月, 2022 | 1:00 午前 - 2:00 午前 (UTC) 협정 세계시

  • 形式:
  • alt##LivestreamLivestream

トピック: 혼합 현실 및 신흥 기술(메타버스, 기밀 컴퓨팅)

言語: 영어

PlayFab provides multiple ways to create an identity for your players. This allows you to store information about unique players online so you can manage your games players inventory, stats and more. In this session we'll look at a few different ways you can use your players existing social accounts to log into your game easily and establish their in-game identity.

Who is it aimed at? Game developers interested in adding online features to their games.

Why should I attend? You want to give your players a way to login and create an online identity within your games.

Speaker:
Sam Wronski, Regional Cloud Advocate, Microsoft
Sam Wronski is a Regional Cloud Advocate at Microsoft focused on empowering the San Francisco area to build awesome things with Azure. Sam has spent years building applications and tooling powered by containers. He's run the World of Zero channel on YouTube for the past 5 years where he's taught software engineering and game development.

Useful links:

https://github.com/PlayFab/UnicornBattle/

playfab.com

https://api.playfab.com/

https://docs.microsoft.com/en-us/gaming/playfab/sdks/unity3d/quickstart

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