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Pure Virtual C++ Conference 2026

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Microsoft Reactor

加入 Microsoft Reactor 並與開發人員即時互動

準備好開始使用 AI 和最新技術嗎? Microsoft Reactor 提供活動、訓練和社群資源,協助開發人員、企業家和初創公司建置 AI 技術等等。 加入我們!

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Adding Identity to Your Games with PlayFab Authentication

6 1月, 2022 | 1:00 上午 - 2:00 上午 (UTC) 國際標準時間

  • 格式:
  • alt##Livestream線上直播

主題: 混合實境與新興技術 (Metaverse、機密運算)

語言: 英文

PlayFab provides multiple ways to create an identity for your players. This allows you to store information about unique players online so you can manage your games players inventory, stats and more. In this session we'll look at a few different ways you can use your players existing social accounts to log into your game easily and establish their in-game identity.

Who is it aimed at? Game developers interested in adding online features to their games.

Why should I attend? You want to give your players a way to login and create an online identity within your games.

Speaker:
Sam Wronski, Regional Cloud Advocate, Microsoft
Sam Wronski is a Regional Cloud Advocate at Microsoft focused on empowering the San Francisco area to build awesome things with Azure. Sam has spent years building applications and tooling powered by containers. He's run the World of Zero channel on YouTube for the past 5 years where he's taught software engineering and game development.

Useful links:

https://github.com/PlayFab/UnicornBattle/

playfab.com

https://api.playfab.com/

https://docs.microsoft.com/en-us/gaming/playfab/sdks/unity3d/quickstart

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