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Design

Learn the foundations of designing mixed reality experiences.

Basics

Interaction_fundamentals

Interaction fundamentals

Designing holograms has been a fun and unique challenge for our team. We are learning about how to make great apps right alongside you.
Types of holographic apps

Types of holographic apps

From fully immersive, virtual environments, to light information layering over a user’s current environment
Gaze targeting

Gaze targeting

All interactions are built upon the ability of a user to target the element they want to interact with, regardless of the input modality.
Gesture design

Gesture design

Users will use gestures to indicate that they are ready to interact with the content they are targeting.
Voice design

Voice design

Voice is a powerful and convenient way control the system and apps.
Spatial sound design

Spatial sound design

The more closely your app's sound behaves like it does in the real world, the more convincing and engaging your holograms will be.
Spatial mapping design

Spatial mapping design

HoloLens learns about the surfaces in its environment as the user looks at them. Over time, the HoloLens builds up a scan of all parts of the environment.
Color design

Color design

HoloLens provides a new medium for rendering 3D content, where color's functional and aesthetic roles must be reconsidered.

Controls and patterns

Tools and resources

Updating 2D apps

Updating your existing universal app for HoloLens
Universal Windows Platform (UWP) is about making it easy for app experiences to work across devices. This is a quick guide to making UWP targeted apps work on HoloLens.

Case studies

HoloSketch app

Building HoloSketch, a spatial layout and UX sketching app for HoloLens

HoloSketch is an on-device spatial layout and UX sketching tool for HoloLens to help build holographic experiences.
My first year on the HoloLens design team

My first year on the HoloLens design team

My journey from a 2D flatland to the 3D world started when I joined the HoloLens design team in January, 2016. Before joining the team, I had very little experience in 3D design.
Final rendering of a galaxy stars in Galaxy Explorer

Creating a galaxy in mixed reality

Explore the work between art and engineering that led to the creation of an accurate, interactive representation of the Milky Way galaxy in Galaxy Explorer.
A character from Fragments sitting on a couch

Creating an immersive experience in Fragments

Find out how the Fragments development team used the unique features of HoloLens to put players directly in the center of this crime-solving story.