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Design

Learn the foundations of designing mixed reality experiences.

Basics

Designing for mixed reality

Designing for mixed reality

Designing holograms has been a fun and unique challenge for our team. We are learning about how to make great apps right alongside you.
Types of holographic apps

Types of holographic apps

From fully immersive, virtual environments, to light information layering over a user’s current environment
Gaze targeting

Gaze targeting

All interactions are built upon the ability of a user to target the element they want to interact with, regardless of the input modality.
Gesture design

Gesture design

Users will use gestures to indicate that they are ready to interact with the content they are targeting.
Voice design

Voice design

Voice is a powerful and convenient way control the system and apps.
Spatial sound design

Spatial sound design

The more closely your app's sound behaves like it does in the real world, the more convincing and engaging your holograms will be.
Spatial mapping design

Spatial mapping design

HoloLens learns about the surfaces in its environment as the user looks at them. Over time, the HoloLens builds up a scan of all parts of the environment.
Color design

Color design

HoloLens provides a new medium for rendering 3D content, where color's functional and aesthetic roles must be reconsidered.

Controls and patterns in mixed reality

Updating 2D apps

Universal Windows Platform (UWP) is about making it easy for app experiences to work across devices. This is a quick guide to making UWP targeted apps work on HoloLens.