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HoloLens lets you view holograms, which are objects made of light and sound that appear in the world around you like real objects. Holograms can respond to your gaze, gestures, and voice commands. They can even interact with real-world surfaces around you. Holograms are digital objects that are part of your world.
Feature | HoloLens (first gen) | HoloLens 2 | Immersive headsets |
Holograms | ✔️ | ✔️ | ❌ |
The holograms that HoloLens renders appear in the holographic frame directly in front of users' eyes. Holograms add light to your world, which means that you see both the light from the display and the light from your surrounding world. Since HoloLens uses an additive display that adds light, the black color will be rendered transparent.
Holograms can have different appearances and behaviors. Some are realistic and solid, and others are cartoonish and ethereal. You can use holograms to highlight features in your environment or use them as elements in your app's user interface.
Holograms can also produce sounds, which appear to come from a specific place in your environment. On HoloLens, sound comes from two speakers that are located directly above your ears. Same as the holographic displays, the speakers are additive, introducing new sounds without blocking the sounds from your environment.
When you have a fixed location for a hologram, you can place it precisely at that point in the world. As you walk around, the hologram appears stationary based on the world around you, just like a physical object. If you use a spatial anchor to pin the object, the system can even remember where you left it when you come back later.
Some holograms follow the user instead. They position themselves based on the user. You can choose to bring a hologram with you, and then place it on the wall once you get to another room.
Best practices
Place holograms in the optimal zone--between 1.25 m and 5 m
Two meters is the optimal viewing distance. The experience will start to degrade as you get closer than one meter. At distances less than one meter, holograms that regularly move in depth are more likely to be problematic than stationary holograms. Consider gracefully clipping or fading out your content when it gets too close so you don't jar the user into an unpleasant viewing experience.
Holograms aren't only about light and sound; they're also an active part of your world. Gaze at a hologram and gesture with your hand, and a hologram can start to follow you. Give a voice command, and the hologram can reply.
Holograms enable personal interactions that aren't possible elsewhere. Because the HoloLens knows where it is in the world, a holographic character can look at you directly in the eyes and start a conversation with you.
A hologram can also interact with your surroundings. For example, you can place a holographic bouncing ball above a table. Then, with an air tap, watch the ball bounce, and make sound as it hits the table.
Holograms can also be occluded by real-world objects. For example, a holographic character might walk through a door and behind a wall, out of your sight.
Tips for integrating holograms and the real world
As a holographic developer, you have the power to break your creativity out of 2D screens and into the world around you.
What will you build?
You're on the discovery journey we've laid out, and exploring the basics of Mixed Reality. From here, you can continue to the next foundational topic:
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register todayTraining
Module
Introduction to mixed reality - Training
Learn about core concepts of augmented reality, virtual reality, and mixed reality. Learn about HoloLens and Windows mixed reality immersive headsets.