Unique Capabilities added by the Simplygon UE4 Plugin

This blog details what unique capabilities our UE4 plugin has to offer your game production.

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Read article: Unique Capabilities added by the Simplygon UE4 Plugin

From the Game Stack blog

Article // Sep 20, 2021

Xbox and Gyeonggi Partner to Host Game Dev Camp in Korea

Game Camp Korea is the second Game Camp hosted by Xbox Game Studios.

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Article // Sep 17, 2021

Level Up Your Debugging Skills for Unity with Visual Studio

Here we focus on common Unity troubleshooting scenarios and how you can use Visual Studio to find and fix them.

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Article // Sep 7, 2021

A walk in the park with Poly: Simplygon SDK

A part of the Microsoft Game Stack family, Simplygon is for world makers, artists, and creators.

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Article // Jul 29, 2021

Address Sanitizer now available for Xbox Developers

(ASan) is a valuable tool for lighting up hard-to-find memory bugs

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Article // Jul 27, 2021

PlayFab Roadmap Update – July 2021

Latest roadmap updates for PlayFab

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Article // Jul 20, 2021

Meet the Microsoft Game Developer Kit (GDK)

Microsoft Game Development Kits available to all developers today

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Article // Jul 15, 2021

Microsoft Flight Simulator: The Future of Game Development

Cloud-Powered Microsoft Flight Simulator Showcases the Future of Next-Gen Game Development

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Article // Jul 15, 2021

Microsoft at GDC 2021: Tackling game dev’s tough challenges

Game Developers Conference design

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Article // Jun 21, 2021

PlayFab’s PlayStream now powered by Azure

PlayFab’s PlayStream bids farewell to AWS, now powered by Azure

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Article // Jun 17, 2021

Perforce development tools and services available on Azure

Game creators now have access to Perforce development tools and services running on Azure

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Article // Jun 3, 2021

Diablo IV debugs Linux core dumps from Visual Studio

Blizzard Diablo IV debugs Linux core dumps from Visual Studio

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Article // Apr 15, 2021

Next Gen Immersive Audio: Spatial Sound & Project Acoustics

This presentation will explore how we can take immersive audio to the next level in our games.

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Article // Apr 12, 2021

Azure Cosmos DB: Build Lightning Fast Games

Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale

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Article // Apr 8, 2021

Session Spotlight: The Xbox Accessibility Guidelines

Xbox made history when it became the first platform to publish its own set of accessibility guidelines.

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Article // Apr 1, 2021

Case Study: Minecraft Dungeons Cloud Gaming Experience

Transforming Minecraft Dungeons into a Great Cloud Gaming experience

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Article // Mar 25, 2021

Session Spotlight: How to Test Gameplay With Data

How to Test Gameplay With Data: A Telemetry-driven Process to Boost Confidence at Scale

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Article // Mar 18, 2021

Session Spotlight: Xbox Velocity Architecture

Game Stack Live is coming up! Game Stack Live is about helping game developers like you better build, run, and grow

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Article // Mar 9, 2021

Session Spotlight: Accelerating DirectX Innovation

Game Stack Live is coming up! Our first spotlight post features a talk from our Graphics track.

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Article // Mar 4, 2021

Simplygon Free adds support for Unity, Blender, & Python API

Simplygon Free adds support for Unity, Blender and Python API

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Article // Mar 1, 2021

How Minecraft Realms moved compute+storage from AWS to Azure

How Minecraft Realms moved its compute and storage from AWS to Azure

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Game Stack Live, April 2021
Article // Feb 22, 2021

Game Stack Live is loading

Game Stack Live is back and coming in hot! You asked for more technical talks, you got it. You wanted more partners

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City block image in Autodesk 3D
Article // Feb 22, 2021

Visibility Culling Through Generated Cameras in Max

There are often cases when there is limited visibility in a scene...

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Nite Team 4 logo
Article // Feb 16, 2021

Alice & Smith integrate PlayFab and Twitch API in NT4

Alice & Smith integrates PlayFab and Twitch API to create shareable, viral missions for NITE Team 4 fans

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Article // Feb 8, 2021

Comparing Material Casting and Aggregation

In Simplygon, you have two different options when it comes to transferring materials.

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Article // Feb 1, 2021

What to Think About When it Comes to LOD Transitions

At Simplygon it has always been one of our priorities, to enable you to use the Simplygon SDK as an automation tool

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Unity <3 Microsoft PlayEveryWare
Article // Jan 7, 2021

Building Arbitrary Video Game Projects on Azure

Building Arbitrary Video Game Projects on Azure

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Article // Dec 17, 2020

What's New in Simplygon 9.1

In this article we'll walking you through the Simplygon 9.1 updates.

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Article // Dec 17, 2020

Introducing Simplygon's New Unreal Engine Plugin

With the release of 9.1, we are happy to announce our new Unreal Engine plugin.

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Computer generated bush
Article // Dec 17, 2020

Imposter: Billboard Cloud for Vegetation (Simplygon)

The goal of the billboard cloud processor is to replace objects in a scene with a view independent set of billboard

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Computer generated gate with yellow outlines
Article // Dec 17, 2020

Billboard Cloud Mode: Outer Shell (Simplygon)

The Billboard mode: Outer shell makes the planes fit to the outer borders of objects

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Article // Dec 9, 2020

Pixel Streaming and the Growth of 3D outside of Gaming

Project Anywhere, Pixel Streaming, and the Growth of 3D outside Gaming

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Article // Dec 3, 2020

How Minecraft Realms moved its databases from AWS to Azure

In this post, we deep dive into how the Realms team moved all its database components to Azure.

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Article // Nov 16, 2020

The Coalition Sees 27.9X Build Improvement w/ VS 2019

The Coalition Sees 27.9X Iteration Build Improvement with Visual Studio 2019

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Unity logo and ASP.NET logo next to one another
Article // Nov 9, 2020

Build for the web with ASP.NET (For Unity developers)

Learn how to build for the web with your existing C# skills.

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New Playfab pricing plan with no monthly minimums
Article // Oct 21, 2020

New PlayFab Pricing Plan with No Monthly Minimums

Today we’re introducing a new Pay-as-you-Go plan for PlayFab which requires no minimum monthly commitment.

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Starting Today: Save up to 90% using PlayFab Party
Article // Oct 13, 2020

Starting today: Save up to 90% using PlayFab Party

Big news! We are dropping the price of Azure PlayFab Party, significantly reducing barriers for developers

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Article // Oct 1, 2020

Migrating Minecraft Realms from AWS to Azure

Stay tuned for the upcoming blog series about the successful migration of Minecraft Realms from AWS to Azure.

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Minecraft game image, diamond block infront of player in 1st person with a torch in left hand and stone pick in the right
Article // Sep 10, 2020

MineRL sample-efficient reinforcement learning challenge

MineRL sample-efficient reinforcement learning challenge—back for a second year—benefits organizers

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new titles, users, roles, studio settings, billing summary menu options in game manager
Article // Sep 3, 2020

PlayFab Pricing Update: Transition Period extended

Usage-based Pricing Update: Transition Period extended through October 31, 2020

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Article // Sep 1, 2020

Kick it old school with Game Stack

Game Stack and Anstream Arcade are teaming up for an exclusive tournament

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The Art of LiveOps Season 2 Presented by Azure PlayFab
Article // Aug 12, 2020

Welcome to Season 2 of The Art of LiveOps

It’s an exciting time to work in games. The barriers that prevent people from playing together are coming down.

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Article // Aug 10, 2020

Research Spotlight: Project Acoustics

The closer you listen as you move about the world, the more detail and nuance you can hear.

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The Art of LiveOps presented by Azure PlayFab
Article // Aug 5, 2020

The Art of LiveOps Season 1 Recap

About a year ago we launched a new podcast The Art of LiveOps.

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Girl with a machine gun, from a video game
Article // Aug 3, 2020

Supercharge games with Azure AI and reinforcement learning

Azure offers a full range of AI solutions to help you build, run and grow your games.

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MasterChief from Halo
Article // Jul 16, 2020

What the Future of Gaming Means for Developers

For those of us in the games industry, we've always understood the incredible power of gaming.

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Game Stack Live August 3rd image
Article // Jul 13, 2020

Join us for Game Stack Live on August 3rd

The next Game Stack Live is currently loading.

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Article // Jul 8, 2020

How Project xCloud is helping game developers stay connected

How Project xCloud is helping game developers stay connected while working from home

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cloud9 logo on a blue background
Article // Jun 19, 2020

Esports players gain an edge with Azure and Power BI

Competitive esports organization Cloud9 fields 14 teams across 12 of the most popular esports.

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Gameye: creating an online event in times of quarantine.
Article // Jun 15, 2020

Creating an online event in times of quarantine — part II

The cancellation of physical events in 2020 motivated us to come up with a new approach.

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woman in front of a computer with a hyper x gaming headset on
Article // Jun 12, 2020

Enabling build access from home during COVID-19

COVID-19 has been challenging for many disciplines, and game development is no exception.

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Article // May 29, 2020

MCC Development Update - May 2020

Postums here again for another monthly update on all things MCC.

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Save Game a game develepment series Undead Labs Seattle, WA text with image of character
Article // May 22, 2020

Making diversity a formidable force in State of Decay 2

Learn how Undead Labs created an incredibly diverse set of characters to fight the horde.

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Article // May 20, 2020

Minecraft Earth and Azure Cosmos DB part 2

This post is part 2 in a series about out how organizations are using Azure Cosmos DB to meet real world needs.

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Save Game A Game Development Series Compulsion Montreal Quebec text with image of character
Article // May 15, 2020

The devs of We Happy Few gave a shock to their own system

Discover how the team at Compulsion Games broke the rules of traditional procedural worldbuilding.

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Article // May 15, 2020

Obsidian’s gameplay design kept possibilities endless

See how Obsidian pioneered a new design approach resulting in a more balanced experience over the game's full arc.

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Save Game a development series Double Fine San Francisco California, text with image of red hand with a thumb pointing up
Article // May 8, 2020

Double Fine ensures their team’s ideas get a chance to float

See how Double Fine’s Amnesia Fortnight gives voice to the imaginations of the entire studio.

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MinecraftEarth hero image. Four teenagers on their phones building a structure in Minecraft Earth
Article // May 6, 2020

Minecraft Earth and Azure Cosmos DB part 1

This post is part 1 of a two-part series about how organizations use Azure Cosmos DB to meet real world needs.

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Article // May 4, 2020

Porting "Fusion Guards" from GameSparks to PlayFab (Part 2)

We are Janeious, an independent game development studio working on our community funded debut title “Fusion Guards”

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robots carrying materials builing a field with red and blue tanks on it.
Article // May 4, 2020

How to Implement Real-time Analytics in Online Games

Welcome back to the LiveOps Academy part 4 where we dive into some analytics best practices.

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Save Game a game develepment series InXile Newport Beach California, text with image of wasteland 3 characters
Article // May 1, 2020

inXile wrangles a post-apocalyptic beast with Wasteland 3

Learn how inXile pushed the Wasteland series to its most-perfected combat system yet in Wasteland 3.

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Article // May 1, 2020

Porting "Fusion Guards" from GameSparks to PlayFab (Part 1)

We are Janeious, an independent game development studio working on our community funded debut title “Fusion Guards”

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"Save Game A Development Series Rare Twycross, England" text with image of colonial ship fighting a giant octopus in the ocean
Article // Apr 17, 2020

How Rare keeps Sea of Thieves afloat in a sea of feedback

See how Rare leverages player feedback to make Sea of Thieves even better.

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Gameye CEO Sebastiaan Heijne presenting on the Microsoft booth at GDC 2019
Article // Apr 14, 2020

Creating an online event in times of quarantine

Events are an important tool for Gameye.

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"Save Game A Game Development Series The Coalition" text with Gears 5 character
Article // Apr 10, 2020

Making sure everyone gets to kick it to the Swarm in Gears 5

Learn about how The Coalition challenged themselves to make Gears 5 as accessible as possible.

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Game Bar overlay over Forza Horizon 4 game image
Article // Apr 8, 2020

What’s Next for Xbox Game Bar

Since we introduced Xbox Game Bar, we’ve continually evolved it in partnership with you: our community.

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Article // Apr 2, 2020

Level Up with Azure PlayFab

Level up with Azure PlayFab and use the online services powering some of today’s biggest games.

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Article // Mar 31, 2020

Build vs. Buy - Which online service is right for my game

Whether you build yourself on Azure, or use a managed service with PlayFab, let us help you make the right decision

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Sea of Thieves gameplay screenshot featuring a boat on the openseas.
Article // Mar 31, 2020

PlayFab @ Game Stack Live

During Game Stack Live we showcased PlayFab services used by Xbox Game Studios including Multiplayer & LiveOps

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hadean logo on background with a bunch of soldiers on a barren field
Article // Mar 19, 2020

Build Cloud-Native Games with Aether Engine On Azure

Learn how to use Aether Engine with Microsoft Azure to realise the full potential of cloud gaming.

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cars on a race track near a mountain with a face on it
Article // Mar 19, 2020

PlayFab and Gameye bring Azure closer to the player

Learn more about how Azure PlayFab and Gameye are bringing Azure closer to the player.

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Project xCloud server blades in a stack
Article // Mar 17, 2020

Project xCloud Developer Update: Making Games Cloud Aware

Imagine playing the games you want, with the people you want, anywhere you want. That's Xbox's aspiration.

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Xbox Series X exploded view
Article // Mar 16, 2020

Xbox Series X: A Closer Look at the Technology Power

The next generation of Xbox is defined by three primary characteristics: Power, Speed and Compatibility.

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Level up with Game Stack on a background with Master Chief from Halo
Article // Mar 16, 2020

Bringing the community together with Game Stack Live

No matter where you are on your game development journey, we invite you to join us live or check out the recordings

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Make believe game art with a green field with blue and red tanks in battle
Article // Mar 10, 2020

The role of LiveOps in launching your game

Launch day can be a challenge, especially if a game is popular and needs to scale quickly to meet demand.

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World art with animated people at a train station with signs
Article // Mar 10, 2020

Running LiveOps

Understand what it means to practice LiveOps.

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Text showing "Game Stack Live" with large and small triangle graphics
Article // Mar 9, 2020

Save the dates: Game Stack Live schedule!

Join us March 17-18 on Mixer where we'll be livestreaming content we planned to share at Game Developers Conference

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Microsoft logo on dark background
Article // Feb 27, 2020

GDC and the wellbeing of our teams & community

Today, we’ve made a difficult decision to withdraw from participating at Game Developers Conference

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A variety of boards, some promotional and others information, engage an audience of gamers
Article // Feb 7, 2020

Understanding LiveOps

Welcome to the LiveOps Academy blog series where we explore the art and science of LiveOps in video games.

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Gameplay showing ships in space with HUD and targeting
Article // Nov 20, 2019

Unlocking The Potential Of Cloud Gaming

CCP Games has been taking full advantage to cloud gaming’s new frontier to usher in a new era of their space MMO.

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Azure PlayFab and Xbox better together on a grey background with orange and green lines in the bottom left and top right corners
Article // Nov 5, 2019

Azure PlayFab and Xbox better together

Azure PlayFab and Xbox have joined forces to empower game developers

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Article // Sep 19, 2019

Unite Copenhagen 2019 - Se dig der!

Microsoft Game Stack is headed to Denmark September 23-26

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PlayFab logo surrounded by line drawings.
Article // Aug 23, 2019

The Art of LiveOps Episode 2

Welcome to episode 2 of season 1 of the Art of LiveOps Podcast!

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Link up of Roblox characters
Article // Aug 14, 2019

Roblox and Azure PlayFab Partnership

Azure PlayFab is partnering with Roblox to bring game analytics tools to top Roblox creators.

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The heart of gaming at Gamescom
Article // Aug 14, 2019

Game Stack at gamescom!

Microsoft Game Stack will be at gamescom. Come meet with us!

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PlayFab logo surrounded by line drawings
Article // Aug 7, 2019

Introducing The Art of LiveOps Podcast

Join hosts James Gwertzman and Crystin Cox in the new podcast series The Art of LiveOps.

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A diverse group of people celebrating
Article // May 20, 2019

Gaming Must Promote and Protect the Safety of All

Today, in an opinion article I published on the Official Microsoft Blog, I shared my views on...

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Sony and Microsoft executives shaking hands
Article // May 16, 2019

Sony and Microsoft to explore strategic partnership

Companies to collaborate on new cloud-based solutions for gaming experiences and AI solutions.

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Article // Mar 14, 2019

Achieve More With Microsoft Game Stack

With over 2 billion gamers in the world, there’s never been a better time to be a game developer.

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