Enhance your 3D audio
Achieve your artistic goals with wave-based acoustics that model effects like diffraction, portaling, and reverberation with the Project Acoustics engine.
Waved-based AcousticsArtwork and sound are important details that help immerse the player in your game.
Games are more than just code. Artwork and sound are important details that help immerse the player in your game, and we have tools to help you achieve the right level of detail.
Achieve your artistic goals with wave-based acoustics that model effects like diffraction, portaling, and reverberation with the Project Acoustics engine.
Waved-based AcousticsAll devices have variable graphic performance and all 3D data is different—so adapt your 3D assets to run smoothly on any platform with Simplygon, used either as a desktop application or a fully automated pipeline.
3D OptimizationAccess world-class physics solutions for video games and real-time collision detection and dynamics of rigid bodies in three dimensions with Havok Physics.
Havok PhysicsCreate characters that understand and intelligently react to the world around them with Havok AI’s navigation mesh generation, which provides real-time adaptive navigation within dynamic environments using a highly optimized runtime.
Havok AIMove to the next level with the Game UX Master Guide, brought to you by Microsoft’s partnership with veterans in the industry to cover design for 2D and 3D, fundamentals in UX design, and more in-depth topics.
Game UX Master GuideCreate realistic worlds with intricate geometry, high resolution textures, and mesh shaders with the power of DirectX 12.
DirectXGamers today can play nostalgic video games from the past, thanks to Antstream Arcade’s online streaming service.
beanfun! combines Azure & Open Source technologies to simplify development, deployment & integration with partners
pixiv Inc. helps over 40 million users with an illustration communication platform
The cancellation of physical events in 2020 motivated us to come up with a new approach.
Join us March 17-18 on Mixer where we'll be livestreaming content we planned to share at Game Developers Conference
Welcome to the LiveOps Academy blog series where we explore the art and science of LiveOps in video games.