FEATURED ARTICLE

Microsoft and Unity Partner to Empower Creators with Azure

Unity selects Azure as its cloud partner and enables creators to reach their audiences on Xbox and PC.

From the Microsoft Game Dev blog

From the Microsoft Game Dev blog

The June Game Development Kit (GDK) is Available Now

기사 // Aug 4, 2022

The June GDK release is an exciting one, with something for every type of game developer.

Xbox @ SIGGRAPH

기사 // Aug 2, 2022

Get an opportunity to hear first-hand stories and experiences from our diverse Xbox teams.

Azure Game Production Pipeline: Create Games on the Cloud

기사 // Aug 2, 2022

Replace your local workstations with the Game Development VM or migrate the whole pipeline to Azure.

ID@Azure Program Update

기사 // Jul 28, 2022

A great start!

Pathfinding: From drums to Director of Licensing at Turn 10

기사 // Jul 20, 2022

Discover how Kim Williams-Osborne transitioned from professional drummer to licensing for the Forza franchises.

Imagine Cup Champions Use Azure to Advance Robotic Rehab

기사 // Jul 14, 2022

Imagine Cup winners Team V Bionic share how they are using Azure IOT Hub and the inspiration behind their project.

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Azure PlayFab roadmap

기사 // Jul 8, 2022

Here's the latest roadmap updates for PlayFab

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Empowering Creators

기사 // Jun 14, 2022

Sarah Bond, CVP, Game Creator Experience & Ecosystem, shares how Microsoft is helping creators.

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Xbox is Building the Gaming Platform for the Next 20 Years

기사 // Jun 9, 2022

At the Xbox & Bethesda Games Showcase, look at the amazing line-up of games coming to Xbox, PC, and cloud

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Creating for everyone: How to make more accessible games

기사 // May 9, 2022

Sarah Bond shares at the Microsoft Ability Summit why accessibility in gaming is so critical

Forza Horizon 5 crosses the finish line, fueled by AKS

기사 // May 2, 2022

FH5 relies on autoscaling Azure Kubernetes Service (AKS) clusters to meet the most challenging performance demands.

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Lana Lux: Twitch Live-Coder and Creator of Strain

기사 // Apr 29, 2022

Meet Lana Lux, a game developer, designer, Twitch streamer and invested in an accessible, supportive community

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Azure PlayFab Feature Video Series

기사 // Apr 28, 2022

The PlayFab Feature Series consists of short videos to introduce the sampling of many PlayFab features

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Welcome to Season 3 of The Art of LiveOps

기사 // Apr 15, 2022

In each episode we sit down with game creators working at the cutting edge of LiveOps

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Improving access to healthcare through games

기사 // Apr 14, 2022

See the inspiring projects of Team En#Megical and Team Makara Tech, two of this year's Imagine Cup World Finalists.

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Pathfinding: How Decoy Games inspired this series

기사 // Apr 12, 2022

Meet Decoy Games founders Ahmed and Khalil Abdullah

Pathfinding: Career Advice from Women in Game Marketing

기사 // Mar 30, 2022

A new blog series called Pathfinding, highlighting a diverse set of people across many disciplines.

Using Azure and neuroscience to improve visual accessibility

기사 // Mar 29, 2022

Team VueForAll wants to see a more scientific, data-driven approach to addressing visual accessibility in gaming.

Escape the dungeon: A gamified approach to programming

기사 // Mar 28, 2022

This pair of developers teaches young players the basics of programming through a game using flow charts.

Microsoft at GDC: Powering Games, Empowering Creators

기사 // Mar 23, 2022

Microsoft is committed to powering games and empowering the game creators who make them across any platform.

Introducing ID@Azure: Your Journey in the Cloud Starts Today

기사 // Mar 23, 2022

Today we are announcing a new program Microsoft has launched to help independent game creators use the cloud.

Game Creation Cloud Adoption and The Azure Game Dev VM

기사 // Mar 23, 2022

The Azure Game Dev VM opens the door for game developers to take full advantage of game production in the cloud.

ID@Azure: Level Up your Game Development with Azure PlayFab

기사 // Mar 23, 2022

Developers in ID@Azure will receive two years of the PlayFab Standard Plan as well as free multiplayer services.

Microsoft + Perforce: Reimagining Game Production

기사 // Mar 23, 2022

Perforce + Azure partnership on GitHub; announcing the new GitHub actions, recalling the Enhanced Studio Pack

Start using Azure services with ID@Azure

기사 // Mar 23, 2022

ID@Azure helps you focus on cloud-based solutions that make sense regardless of the type of game you are making.

Unreal Engine VMs on Azure: Latest in Realtime 3D Revolution

기사 // Mar 22, 2022

By deploying a hosted virtual machine with Unreal Engine, the Azure cloud is your GPU.

How Hello Games uses Azure to bring No Man’s Sky to millions

기사 // Mar 4, 2022

Our partners are using Azure to help them realise their dreams, and one such partner is Hello Games.

Parsec remote desktop is now available on Azure

기사 // Feb 23, 2022

Parsec is an low-latency, high-performance remote desktop that connects teams to their projects wherever they are.

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Variable Rate Compute Shaders on Xbox Series X|S

기사 // Feb 22, 2022

This second talk from Martin is on Variable Rate Compute Shaders (VRCS) with a focus on Xbox Series consoles.

Azure DDoS Protection in Gaming: A Look at Attack Trends

기사 // Feb 17, 2022

The gaming industry experienced an unprecedented level of Distributed Denial-of-Service (DDoS) activity in 2021.

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Variable Rate Shading, Tales from the Trenches on Series X|S

기사 // Feb 17, 2022

Martin Fuller from Microsoft’s Advanced Technology Group will show you how and when to use VRS in your development.

The Fundamentals of Azure PlayFab

기사 // Feb 16, 2022

Learn the basics of Azure PlayFab and how it can be used to makes games more engaging for players.

How Simplygon Enables Large Scale Optimization in Flight Sim

기사 // Feb 16, 2022

The vast view distances and detailed landmarks makes asset optimization strategy a very important part of the game.

Spotlighting Brent Batas, founder & creator of Legion TD 2

기사 // Feb 8, 2022

Our next ambassador profile puts the spotlight on Brent Batas, a designer, coder, and PlayFab expert.

Maciej Maj: PlayFab 'tutorialist' and maker of Tube Tycoon

기사 // Feb 2, 2022

Maciej publishes Unity+PlayFab tutorials, makes his own games, and has almost 500,000 views as a content creator.

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Extending PlayFab with a Match History

기사 // Feb 1, 2022

In his last post, Johannes talked about extending PlayFab with Azure Functions. Here, he expands on this topic.

Meet Mandy Lowry, a game developer, coder, and co-founder

기사 // Jan 31, 2022

Check out the experience of a talented, self-taught programmer that recently launched a new game.

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Reacting to PlayFab PlayStream Events with Azure Functions

기사 // Jan 26, 2022

How can you leverage Azure PlayFab's PlayStream to extend your game's functionality and react to events?

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Why should a single player game have a backend?

기사 // Jan 19, 2022

How to use PlayFab Telemetry, Analytics, and LiveOps to extend the lifespan of your game and re-engage your players

How to transfer large files in a distributed environment

기사 // Jan 14, 2022

Set up your modern game studio for file share sync with Azure

New Unreal GSDK Plugin simplifies Azure MPS deployment

기사 // Jan 13, 2022

Using this new plugin, customers can more easily upload Unreal builds to MPS.

Meet engineer and indie studio founder Attilio Carotenuto

기사 // Jan 7, 2022

Welcome to our series highlighting Game Dev Ambassadors! Our first ambassador spotlights Attilio Carotenuto.

How an indie went from rock bottom to making hit games

기사 // Jan 4, 2022

Hear how James Stone made his long-time dream of making video games a reality.

Venturing deeper into the world of Simplygon SDK

기사 // Dec 9, 2021

Poly is back in the park, with complete tutorials to help you get started navigating the Simplygon SDK.

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Putting Your Game at the Center with Xbox Touch Controls

기사 // Dec 2, 2021

Xbox touch controls unlock new ways for gamers to interact with their games, providing fans with even more choice.

Manage Events with Sampling on Azure PlayFab

기사 // Nov 18, 2021

Sampling lets you to configure the percentage of events data that you want to receive in the title tenant database.

Announcing CloudScript using Azure Functions is now GA

기사 // Nov 11, 2021

After over a year in public preview, CloudScript Functions is ready for primetime.

Microsoft & La Guilde – Azure PlayFab for Game Developers

기사 // Nov 5, 2021

Hear how PlayFab provides the comprehensive ecosystem to empower creators to build, run, and nurture their games.

PlayFab Roadmap Update – November 2021

기사 // Nov 3, 2021

Here is the latest coming from PlayFab for developers as we approach the end of the year.

Announcing Unreal Engine Pixel Streaming in Azure!

기사 // Nov 2, 2021

The Unreal Engine Pixel Streaming solution on Azure is helping developers reach more people from nearly any device.

Microsoft acquires Two Hat, leader in content moderation

기사 // Oct 29, 2021

We’re excited to announce Microsoft’s acquisition of Two Hat, a leader in content moderation solutions.

Join the Game Dev Ambassador Program

기사 // Oct 27, 2021

Empowering game creators, together.

Tips and Tricks: Making Your First Console Game, Pt. II

기사 // Oct 25, 2021

Hear from more indie developers about their experiences on making their first console games.

Announcing Azure PlayFab User Generated Content

기사 // Oct 21, 2021

Azure PlayFab UGC offers time-saving, battle-tested solutions for hosting an in-game marketplace.

Improving developer inner-loops with C++ Modules

기사 // Oct 12, 2021

In this blog we show how to create a small game project, analyze its components, modularize it, and execute.

Tips and Tricks from ID@Xbox: Making Your First Console Game

기사 // Oct 6, 2021

Hear from indie developers on their experiences of making some of their very first console games.

Game developers everywhere: welcome to Windows 11!

기사 // Oct 4, 2021

Windows 11 was made for gaming, with new features designed to help creators take their creativity to new heights.

Unique Capabilities added by the Simplygon UE4 Plugin

기사 // Sep 22, 2021

This blog details what unique capabilities our UE4 plugin has to offer your game production.

Xbox and Gyeonggi Partner to Host Game Dev Camp in Korea

기사 // Sep 20, 2021

Game Camp Korea is the second Game Camp hosted by Xbox Game Studios.

Level Up Your Debugging Skills for Unity with Visual Studio

기사 // Sep 17, 2021

Here we focus on common Unity troubleshooting scenarios and how you can use Visual Studio to find and fix them.

A walk in the park with Poly: Simplygon SDK

기사 // Sep 7, 2021

A part of the Microsoft Game Stack family, Simplygon is for world makers, artists, and creators.

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Address Sanitizer now available for Xbox Developers

기사 // Jul 29, 2021

(ASan) is a valuable tool for lighting up hard-to-find memory bugs

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PlayFab Roadmap Update – July 2021

기사 // Jul 27, 2021

Latest roadmap updates for PlayFab

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Meet the Microsoft Game Developer Kit (GDK)

기사 // Jul 20, 2021

Microsoft Game Development Kits available to all developers today

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Microsoft Flight Simulator: The Future of Game Development

기사 // Jul 15, 2021

Cloud-Powered Microsoft Flight Simulator Showcases the Future of Next-Gen Game Development

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Microsoft at GDC 2021: Tackling game dev’s tough challenges

기사 // Jul 15, 2021

Game Developers Conference design

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PlayFab’s PlayStream now powered by Azure

기사 // Jun 21, 2021

PlayFab’s PlayStream bids farewell to AWS, now powered by Azure

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Perforce development tools and services available on Azure

기사 // Jun 17, 2021

Game creators now have access to Perforce development tools and services running on Azure

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Diablo IV debugs Linux core dumps from Visual Studio

기사 // Jun 3, 2021

Blizzard Diablo IV debugs Linux core dumps from Visual Studio

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Next Gen Immersive Audio: Spatial Sound & Project Acoustics

기사 // Apr 15, 2021

This presentation will explore how we can take immersive audio to the next level in our games.

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Azure Cosmos DB: Build Lightning Fast Games

기사 // Apr 12, 2021

Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale

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Session Spotlight: The Xbox Accessibility Guidelines

기사 // Apr 8, 2021

Xbox made history when it became the first platform to publish its own set of accessibility guidelines.

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Case Study: Minecraft Dungeons Cloud Gaming Experience

기사 // Apr 1, 2021

Transforming Minecraft Dungeons into a Great Cloud Gaming experience

Session Spotlight: How to Test Gameplay With Data

기사 // Mar 25, 2021

How to Test Gameplay With Data: A Telemetry-driven Process to Boost Confidence at Scale

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Session Spotlight: Xbox Velocity Architecture

기사 // Mar 18, 2021

Game Stack Live is coming up! Game Stack Live is about helping game developers like you better build, run, and grow

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Session Spotlight: Accelerating DirectX Innovation

기사 // Mar 9, 2021

Game Stack Live is coming up! Our first spotlight post features a talk from our Graphics track.

Simplygon Free adds support for Unity, Blender, & Python API

기사 // Mar 4, 2021

Simplygon Free adds support for Unity, Blender and Python API

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How Minecraft Realms moved compute+storage from AWS to Azure

기사 // Mar 1, 2021

How Minecraft Realms moved its compute and storage from AWS to Azure

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Game Stack Live is loading

기사 // Feb 22, 2021

Game Stack Live is back and coming in hot! You asked for more technical talks, you got it. You wanted more partners

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Visibility Culling Through Generated Cameras in Max

기사 // Feb 22, 2021

There are often cases when there is limited visibility in a scene...

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Alice & Smith integrate PlayFab and Twitch API in NT4

기사 // Feb 16, 2021

Alice & Smith integrates PlayFab and Twitch API to create shareable, viral missions for NITE Team 4 fans

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Comparing Material Casting and Aggregation

기사 // Feb 8, 2021

In Simplygon, you have two different options when it comes to transferring materials.

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What to Think About When it Comes to LOD Transitions

기사 // Feb 1, 2021

At Simplygon it has always been one of our priorities, to enable you to use the Simplygon SDK as an automation tool

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Building Arbitrary Video Game Projects on Azure

기사 // Jan 7, 2021

Building Arbitrary Video Game Projects on Azure

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What's New in Simplygon 9.1

기사 // Dec 17, 2020

In this article we'll walking you through the Simplygon 9.1 updates.

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Introducing Simplygon's New Unreal Engine Plugin

기사 // Dec 17, 2020

With the release of 9.1, we are happy to announce our new Unreal Engine plugin.

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Imposter: Billboard Cloud for Vegetation (Simplygon)

기사 // Dec 17, 2020

The goal of the billboard cloud processor is to replace objects in a scene with a view independent set of billboard

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Billboard Cloud Mode: Outer Shell (Simplygon)

기사 // Dec 17, 2020

The Billboard mode: Outer shell makes the planes fit to the outer borders of objects

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Pixel Streaming and the Growth of 3D outside of Gaming

기사 // Dec 9, 2020

Project Anywhere, Pixel Streaming, and the Growth of 3D outside Gaming

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How Minecraft Realms moved its databases from AWS to Azure

기사 // Dec 3, 2020

In this post, we deep dive into how the Realms team moved all its database components to Azure.

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The Coalition Sees 27.9X Build Improvement w/ VS 2019

기사 // Nov 16, 2020

The Coalition Sees 27.9X Iteration Build Improvement with Visual Studio 2019

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Build for the web with ASP.NET (For Unity developers)

기사 // Nov 9, 2020

Learn how to build for the web with your existing C# skills.

New Playfab pricing plan with no monthly minimums

New PlayFab Pricing Plan with No Monthly Minimums

기사 // Oct 21, 2020

Today we’re introducing a new Pay-as-you-Go plan for PlayFab which requires no minimum monthly commitment.

Starting Today: Save up to 90% using PlayFab Party

Starting today: Save up to 90% using PlayFab Party

기사 // Oct 13, 2020

Big news! We are dropping the price of Azure PlayFab Party, significantly reducing barriers for developers

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Migrating Minecraft Realms from AWS to Azure

기사 // Oct 1, 2020

Stay tuned for the upcoming blog series about the successful migration of Minecraft Realms from AWS to Azure.

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MineRL sample-efficient reinforcement learning challenge

기사 // Sep 10, 2020

MineRL sample-efficient reinforcement learning challenge—back for a second year—benefits organizers

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PlayFab Pricing Update: Transition Period extended

기사 // Sep 3, 2020

Usage-based Pricing Update: Transition Period extended through October 31, 2020

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Kick it old school with Game Stack

기사 // Sep 1, 2020

Game Stack and Anstream Arcade are teaming up for an exclusive tournament

The Art of LiveOps Season 2 Presented by Azure PlayFab

Welcome to Season 2 of The Art of LiveOps

기사 // Aug 12, 2020

It’s an exciting time to work in games. The barriers that prevent people from playing together are coming down.

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Research Spotlight: Project Acoustics

기사 // Aug 10, 2020

The closer you listen as you move about the world, the more detail and nuance you can hear.

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The Art of LiveOps Season 1 Recap

기사 // Aug 5, 2020

About a year ago we launched a new podcast The Art of LiveOps.

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Supercharge games with Azure AI and reinforcement learning

기사 // Aug 3, 2020

Azure offers a full range of AI solutions to help you build, run and grow your games.

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What the Future of Gaming Means for Developers

기사 // Jul 16, 2020

For those of us in the games industry, we've always understood the incredible power of gaming.

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Join us for Game Stack Live on August 3rd

기사 // Jul 13, 2020

The next Game Stack Live is currently loading.

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How Project xCloud is helping game developers stay connected

기사 // Jul 8, 2020

How Project xCloud is helping game developers stay connected while working from home

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Esports players gain an edge with Azure and Power BI

기사 // Jun 19, 2020

Competitive esports organization Cloud9 fields 14 teams across 12 of the most popular esports.

Gameye: creating an online event in times of quarantine.

Creating an online event in times of quarantine — part II

기사 // Jun 15, 2020

The cancellation of physical events in 2020 motivated us to come up with a new approach.

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Enabling build access from home during COVID-19

기사 // Jun 12, 2020

COVID-19 has been challenging for many disciplines, and game development is no exception.

MCC Development Update - May 2020

기사 // May 29, 2020

Postums here again for another monthly update on all things MCC.

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Making diversity a formidable force in State of Decay 2

기사 // May 22, 2020

Learn how Undead Labs created an incredibly diverse set of characters to fight the horde.

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Minecraft Earth and Azure Cosmos DB part 2

기사 // May 20, 2020

This post is part 2 in a series about out how organizations are using Azure Cosmos DB to meet real world needs.

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The devs of We Happy Few gave a shock to their own system

기사 // May 15, 2020

Discover how the team at Compulsion Games broke the rules of traditional procedural worldbuilding.

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Obsidian’s gameplay design kept possibilities endless

기사 // May 15, 2020

See how Obsidian pioneered a new design approach resulting in a more balanced experience over the game's full arc.

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Double Fine ensures their team’s ideas get a chance to float

기사 // May 8, 2020

See how Double Fine’s Amnesia Fortnight gives voice to the imaginations of the entire studio.

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Minecraft Earth and Azure Cosmos DB part 1

기사 // May 6, 2020

This post is part 1 of a two-part series about how organizations use Azure Cosmos DB to meet real world needs.

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Porting "Fusion Guards" from GameSparks to PlayFab (Part 2)

기사 // May 4, 2020

We are Janeious, an independent game development studio working on our community funded debut title “Fusion Guards”

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How to Implement Real-time Analytics in Online Games

기사 // May 4, 2020

Welcome back to the LiveOps Academy part 4 where we dive into some analytics best practices.

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inXile wrangles a post-apocalyptic beast with Wasteland 3

기사 // May 1, 2020

Learn how inXile pushed the Wasteland series to its most-perfected combat system yet in Wasteland 3.

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Porting "Fusion Guards" from GameSparks to PlayFab (Part 1)

기사 // May 1, 2020

We are Janeious, an independent game development studio working on our community funded debut title “Fusion Guards”

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How Rare keeps Sea of Thieves afloat in a sea of feedback

기사 // Apr 17, 2020

See how Rare leverages player feedback to make Sea of Thieves even better.

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Creating an online event in times of quarantine

기사 // Apr 14, 2020

Events are an important tool for Gameye.

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Making sure everyone gets to kick it to the Swarm in Gears 5

기사 // Apr 10, 2020

Learn about how The Coalition challenged themselves to make Gears 5 as accessible as possible.

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What’s Next for Xbox Game Bar

기사 // Apr 8, 2020

Since we introduced Xbox Game Bar, we’ve continually evolved it in partnership with you: our community.

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Level Up with Azure PlayFab

기사 // Apr 2, 2020

Level up with Azure PlayFab and use the online services powering some of today’s biggest games.

Build vs. Buy - Which online service is right for my game

기사 // Mar 31, 2020

Whether you build yourself on Azure, or use a managed service with PlayFab, let us help you make the right decision

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PlayFab @ Game Stack Live

기사 // Mar 31, 2020

During Game Stack Live we showcased PlayFab services used by Xbox Game Studios including Multiplayer & LiveOps

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Build Cloud-Native Games with Aether Engine On Azure

기사 // Mar 19, 2020

Learn how to use Aether Engine with Microsoft Azure to realise the full potential of cloud gaming.

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PlayFab and Gameye bring Azure closer to the player

기사 // Mar 19, 2020

Learn more about how Azure PlayFab and Gameye are bringing Azure closer to the player.

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Project xCloud Developer Update: Making Games Cloud Aware

기사 // Mar 17, 2020

Imagine playing the games you want, with the people you want, anywhere you want. That's Xbox's aspiration.

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Xbox Series X: A Closer Look at the Technology Power

기사 // Mar 16, 2020

The next generation of Xbox is defined by three primary characteristics: Power, Speed and Compatibility.

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Bringing the community together with Game Stack Live

기사 // Mar 16, 2020

No matter where you are on your game development journey, we invite you to join us live or check out the recordings

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The role of LiveOps in launching your game

기사 // Mar 10, 2020

Launch day can be a challenge, especially if a game is popular and needs to scale quickly to meet demand.

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Running LiveOps

기사 // Mar 10, 2020

Understand what it means to practice LiveOps.

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Save the dates: Game Stack Live schedule!

기사 // Mar 9, 2020

Join us March 17-18 on Mixer where we'll be livestreaming content we planned to share at Game Developers Conference

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GDC and the wellbeing of our teams & community

기사 // Feb 27, 2020

Today, we’ve made a difficult decision to withdraw from participating at Game Developers Conference

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Understanding LiveOps

기사 // Feb 7, 2020

Welcome to the LiveOps Academy blog series where we explore the art and science of LiveOps in video games.

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Unlocking The Potential Of Cloud Gaming

기사 // Nov 20, 2019

CCP Games has been taking full advantage to cloud gaming’s new frontier to usher in a new era of their space MMO.

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Azure PlayFab and Xbox better together

기사 // Nov 5, 2019

Azure PlayFab and Xbox have joined forces to empower game developers

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Unite Copenhagen 2019 - Se dig der!

기사 // Sep 19, 2019

Microsoft Game Stack is headed to Denmark September 23-26

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The Art of LiveOps Episode 2

기사 // Aug 23, 2019

Welcome to episode 2 of season 1 of the Art of LiveOps Podcast!

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Roblox and Azure PlayFab Partnership

기사 // Aug 14, 2019

Azure PlayFab is partnering with Roblox to bring game analytics tools to top Roblox creators.

The heart of gaming at Gamescom

Game Stack at gamescom!

기사 // Aug 14, 2019

Microsoft Game Stack will be at gamescom. Come meet with us!

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Introducing The Art of LiveOps Podcast

기사 // Aug 7, 2019

Join hosts James Gwertzman and Crystin Cox in the new podcast series The Art of LiveOps.

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Gaming Must Promote and Protect the Safety of All

기사 // May 20, 2019

Today, in an opinion article I published on the Official Microsoft Blog, I shared my views on...

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Sony and Microsoft to explore strategic partnership

기사 // May 16, 2019

Companies to collaborate on new cloud-based solutions for gaming experiences and AI solutions.

Achieve More With Microsoft Game Stack

기사 // Mar 14, 2019

With over 2 billion gamers in the world, there’s never been a better time to be a game developer.