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From the Game Stack blog

Tips and Tricks: Making Your First Console Game, Pt. II

記事 // Oct 25, 2021

Hear from more indie developers about their experiences on making their first console games.

Announcing Azure PlayFab User Generated Content

記事 // Oct 21, 2021

Azure PlayFab UGC offers time-saving, battle-tested solutions for hosting an in-game marketplace.

Improving developer inner-loops with C++ Modules

記事 // Oct 12, 2021

In this blog we show how to create a small game project, analyze its components, modularize it, and execute.

Tips and Tricks from ID@Xbox: Making Your First Console Game

記事 // Oct 6, 2021

Hear from indie developers on their experiences of making some of their very first console games.

Game developers everywhere: welcome to Windows 11!

記事 // Oct 4, 2021

Windows 11 was made for gaming, with new features designed to help creators take their creativity to new heights.

Unique Capabilities added by the Simplygon UE4 Plugin

記事 // Sep 22, 2021

This blog details what unique capabilities our UE4 plugin has to offer your game production.

Xbox and Gyeonggi Partner to Host Game Dev Camp in Korea

記事 // Sep 20, 2021

Game Camp Korea is the second Game Camp hosted by Xbox Game Studios.

Level Up Your Debugging Skills for Unity with Visual Studio

記事 // Sep 17, 2021

Here we focus on common Unity troubleshooting scenarios and how you can use Visual Studio to find and fix them.

A walk in the park with Poly: Simplygon SDK

記事 // Sep 7, 2021

A part of the Microsoft Game Stack family, Simplygon is for world makers, artists, and creators.

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Address Sanitizer now available for Xbox Developers

記事 // Jul 29, 2021

(ASan) is a valuable tool for lighting up hard-to-find memory bugs

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PlayFab Roadmap Update – July 2021

記事 // Jul 27, 2021

Latest roadmap updates for PlayFab

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Meet the Microsoft Game Developer Kit (GDK)

記事 // Jul 20, 2021

Microsoft Game Development Kits available to all developers today

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Microsoft Flight Simulator: The Future of Game Development

記事 // Jul 15, 2021

Cloud-Powered Microsoft Flight Simulator Showcases the Future of Next-Gen Game Development

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Microsoft at GDC 2021: Tackling game dev’s tough challenges

記事 // Jul 15, 2021

Game Developers Conference design

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PlayFab’s PlayStream now powered by Azure

記事 // Jun 21, 2021

PlayFab’s PlayStream bids farewell to AWS, now powered by Azure

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Perforce development tools and services available on Azure

記事 // Jun 17, 2021

Game creators now have access to Perforce development tools and services running on Azure

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Diablo IV debugs Linux core dumps from Visual Studio

記事 // Jun 3, 2021

Blizzard Diablo IV debugs Linux core dumps from Visual Studio

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Next Gen Immersive Audio: Spatial Sound & Project Acoustics

記事 // Apr 15, 2021

This presentation will explore how we can take immersive audio to the next level in our games.

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Azure Cosmos DB: Build Lightning Fast Games

記事 // Apr 12, 2021

Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale

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Session Spotlight: The Xbox Accessibility Guidelines

記事 // Apr 8, 2021

Xbox made history when it became the first platform to publish its own set of accessibility guidelines.

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Case Study: Minecraft Dungeons Cloud Gaming Experience

記事 // Apr 1, 2021

Transforming Minecraft Dungeons into a Great Cloud Gaming experience

Session Spotlight: How to Test Gameplay With Data

記事 // Mar 25, 2021

How to Test Gameplay With Data: A Telemetry-driven Process to Boost Confidence at Scale

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Session Spotlight: Xbox Velocity Architecture

記事 // Mar 18, 2021

Game Stack Live is coming up! Game Stack Live is about helping game developers like you better build, run, and grow

Accelerating DirectX Innovation, session spotlight. Picture of an xbxo controller on the right side of the screen

Session Spotlight: Accelerating DirectX Innovation

記事 // Mar 9, 2021

Game Stack Live is coming up! Our first spotlight post features a talk from our Graphics track.

Simplygon Free adds support for Unity, Blender, & Python API

記事 // Mar 4, 2021

Simplygon Free adds support for Unity, Blender and Python API

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How Minecraft Realms moved compute+storage from AWS to Azure

記事 // Mar 1, 2021

How Minecraft Realms moved its compute and storage from AWS to Azure

Game Stack Live, April 2021

Game Stack Live is loading

記事 // Feb 22, 2021

Game Stack Live is back and coming in hot! You asked for more technical talks, you got it. You wanted more partners

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Visibility Culling Through Generated Cameras in Max

記事 // Feb 22, 2021

There are often cases when there is limited visibility in a scene...

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Alice & Smith integrate PlayFab and Twitch API in NT4

記事 // Feb 16, 2021

Alice & Smith integrates PlayFab and Twitch API to create shareable, viral missions for NITE Team 4 fans

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Comparing Material Casting and Aggregation

記事 // Feb 8, 2021

In Simplygon, you have two different options when it comes to transferring materials.

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What to Think About When it Comes to LOD Transitions

記事 // Feb 1, 2021

At Simplygon it has always been one of our priorities, to enable you to use the Simplygon SDK as an automation tool

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Building Arbitrary Video Game Projects on Azure

記事 // Jan 7, 2021

Building Arbitrary Video Game Projects on Azure

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What's New in Simplygon 9.1

記事 // Dec 17, 2020

In this article we'll walking you through the Simplygon 9.1 updates.

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Introducing Simplygon's New Unreal Engine Plugin

記事 // Dec 17, 2020

With the release of 9.1, we are happy to announce our new Unreal Engine plugin.

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Imposter: Billboard Cloud for Vegetation (Simplygon)

記事 // Dec 17, 2020

The goal of the billboard cloud processor is to replace objects in a scene with a view independent set of billboard

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Billboard Cloud Mode: Outer Shell (Simplygon)

記事 // Dec 17, 2020

The Billboard mode: Outer shell makes the planes fit to the outer borders of objects

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Pixel Streaming and the Growth of 3D outside of Gaming

記事 // Dec 9, 2020

Project Anywhere, Pixel Streaming, and the Growth of 3D outside Gaming

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How Minecraft Realms moved its databases from AWS to Azure

記事 // Dec 3, 2020

In this post, we deep dive into how the Realms team moved all its database components to Azure.

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The Coalition Sees 27.9X Build Improvement w/ VS 2019

記事 // Nov 16, 2020

The Coalition Sees 27.9X Iteration Build Improvement with Visual Studio 2019

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Build for the web with ASP.NET (For Unity developers)

記事 // Nov 9, 2020

Learn how to build for the web with your existing C# skills.

New Playfab pricing plan with no monthly minimums

New PlayFab Pricing Plan with No Monthly Minimums

記事 // Oct 21, 2020

Today we’re introducing a new Pay-as-you-Go plan for PlayFab which requires no minimum monthly commitment.

Starting Today: Save up to 90% using PlayFab Party

Starting today: Save up to 90% using PlayFab Party

記事 // Oct 13, 2020

Big news! We are dropping the price of Azure PlayFab Party, significantly reducing barriers for developers

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Migrating Minecraft Realms from AWS to Azure

記事 // Oct 1, 2020

Stay tuned for the upcoming blog series about the successful migration of Minecraft Realms from AWS to Azure.

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MineRL sample-efficient reinforcement learning challenge

記事 // Sep 10, 2020

MineRL sample-efficient reinforcement learning challenge—back for a second year—benefits organizers

new titles, users, roles, studio settings, billing summary menu options in game manager

PlayFab Pricing Update: Transition Period extended

記事 // Sep 3, 2020

Usage-based Pricing Update: Transition Period extended through October 31, 2020

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Kick it old school with Game Stack

記事 // Sep 1, 2020

Game Stack and Anstream Arcade are teaming up for an exclusive tournament

The Art of LiveOps Season 2 Presented by Azure PlayFab

Welcome to Season 2 of The Art of LiveOps

記事 // Aug 12, 2020

It’s an exciting time to work in games. The barriers that prevent people from playing together are coming down.

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Research Spotlight: Project Acoustics

記事 // Aug 10, 2020

The closer you listen as you move about the world, the more detail and nuance you can hear.

The Art of LiveOps presented by Azure PlayFab

The Art of LiveOps Season 1 Recap

記事 // Aug 5, 2020

About a year ago we launched a new podcast The Art of LiveOps.

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Supercharge games with Azure AI and reinforcement learning

記事 // Aug 3, 2020

Azure offers a full range of AI solutions to help you build, run and grow your games.

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What the Future of Gaming Means for Developers

記事 // Jul 16, 2020

For those of us in the games industry, we've always understood the incredible power of gaming.

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Join us for Game Stack Live on August 3rd

記事 // Jul 13, 2020

The next Game Stack Live is currently loading.

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How Project xCloud is helping game developers stay connected

記事 // Jul 8, 2020

How Project xCloud is helping game developers stay connected while working from home

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Esports players gain an edge with Azure and Power BI

記事 // Jun 19, 2020

Competitive esports organization Cloud9 fields 14 teams across 12 of the most popular esports.

Gameye: creating an online event in times of quarantine.

Creating an online event in times of quarantine — part II

記事 // Jun 15, 2020

The cancellation of physical events in 2020 motivated us to come up with a new approach.

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Enabling build access from home during COVID-19

記事 // Jun 12, 2020

COVID-19 has been challenging for many disciplines, and game development is no exception.

MCC Development Update - May 2020

記事 // May 29, 2020

Postums here again for another monthly update on all things MCC.

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Making diversity a formidable force in State of Decay 2

記事 // May 22, 2020

Learn how Undead Labs created an incredibly diverse set of characters to fight the horde.

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Minecraft Earth and Azure Cosmos DB part 2

記事 // May 20, 2020

This post is part 2 in a series about out how organizations are using Azure Cosmos DB to meet real world needs.

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The devs of We Happy Few gave a shock to their own system

記事 // May 15, 2020

Discover how the team at Compulsion Games broke the rules of traditional procedural worldbuilding.

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Obsidian’s gameplay design kept possibilities endless

記事 // May 15, 2020

See how Obsidian pioneered a new design approach resulting in a more balanced experience over the game's full arc.

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Double Fine ensures their team’s ideas get a chance to float

記事 // May 8, 2020

See how Double Fine’s Amnesia Fortnight gives voice to the imaginations of the entire studio.

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Minecraft Earth and Azure Cosmos DB part 1

記事 // May 6, 2020

This post is part 1 of a two-part series about how organizations use Azure Cosmos DB to meet real world needs.

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Porting "Fusion Guards" from GameSparks to PlayFab (Part 2)

記事 // May 4, 2020

We are Janeious, an independent game development studio working on our community funded debut title “Fusion Guards”

robots carrying materials builing a field with red and blue tanks on it.

How to Implement Real-time Analytics in Online Games

記事 // May 4, 2020

Welcome back to the LiveOps Academy part 4 where we dive into some analytics best practices.

Save Game a game develepment series InXile Newport Beach California, text with image of wasteland 3 characters

inXile wrangles a post-apocalyptic beast with Wasteland 3

記事 // May 1, 2020

Learn how inXile pushed the Wasteland series to its most-perfected combat system yet in Wasteland 3.

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Porting "Fusion Guards" from GameSparks to PlayFab (Part 1)

記事 // May 1, 2020

We are Janeious, an independent game development studio working on our community funded debut title “Fusion Guards”

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How Rare keeps Sea of Thieves afloat in a sea of feedback

記事 // Apr 17, 2020

See how Rare leverages player feedback to make Sea of Thieves even better.

Gameye CEO Sebastiaan Heijne presenting on the Microsoft booth at GDC 2019

Creating an online event in times of quarantine

記事 // Apr 14, 2020

Events are an important tool for Gameye.

"Save Game A Game Development Series The Coalition" text with Gears 5 character

Making sure everyone gets to kick it to the Swarm in Gears 5

記事 // Apr 10, 2020

Learn about how The Coalition challenged themselves to make Gears 5 as accessible as possible.

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What’s Next for Xbox Game Bar

記事 // Apr 8, 2020

Since we introduced Xbox Game Bar, we’ve continually evolved it in partnership with you: our community.

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Level Up with Azure PlayFab

記事 // Apr 2, 2020

Level up with Azure PlayFab and use the online services powering some of today’s biggest games.

Build vs. Buy - Which online service is right for my game

記事 // Mar 31, 2020

Whether you build yourself on Azure, or use a managed service with PlayFab, let us help you make the right decision

Sea of Thieves gameplay screenshot featuring a boat on the openseas.

PlayFab @ Game Stack Live

記事 // Mar 31, 2020

During Game Stack Live we showcased PlayFab services used by Xbox Game Studios including Multiplayer & LiveOps

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Build Cloud-Native Games with Aether Engine On Azure

記事 // Mar 19, 2020

Learn how to use Aether Engine with Microsoft Azure to realise the full potential of cloud gaming.

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PlayFab and Gameye bring Azure closer to the player

記事 // Mar 19, 2020

Learn more about how Azure PlayFab and Gameye are bringing Azure closer to the player.

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Project xCloud Developer Update: Making Games Cloud Aware

記事 // Mar 17, 2020

Imagine playing the games you want, with the people you want, anywhere you want. That's Xbox's aspiration.

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Xbox Series X: A Closer Look at the Technology Power

記事 // Mar 16, 2020

The next generation of Xbox is defined by three primary characteristics: Power, Speed and Compatibility.

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Bringing the community together with Game Stack Live

記事 // Mar 16, 2020

No matter where you are on your game development journey, we invite you to join us live or check out the recordings

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The role of LiveOps in launching your game

記事 // Mar 10, 2020

Launch day can be a challenge, especially if a game is popular and needs to scale quickly to meet demand.

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Running LiveOps

記事 // Mar 10, 2020

Understand what it means to practice LiveOps.

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Save the dates: Game Stack Live schedule!

記事 // Mar 9, 2020

Join us March 17-18 on Mixer where we'll be livestreaming content we planned to share at Game Developers Conference

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GDC and the wellbeing of our teams & community

記事 // Feb 27, 2020

Today, we’ve made a difficult decision to withdraw from participating at Game Developers Conference

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Understanding LiveOps

記事 // Feb 7, 2020

Welcome to the LiveOps Academy blog series where we explore the art and science of LiveOps in video games.

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Unlocking The Potential Of Cloud Gaming

記事 // Nov 20, 2019

CCP Games has been taking full advantage to cloud gaming’s new frontier to usher in a new era of their space MMO.

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Azure PlayFab and Xbox better together

記事 // Nov 5, 2019

Azure PlayFab and Xbox have joined forces to empower game developers

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Unite Copenhagen 2019 - Se dig der!

記事 // Sep 19, 2019

Microsoft Game Stack is headed to Denmark September 23-26

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The Art of LiveOps Episode 2

記事 // Aug 23, 2019

Welcome to episode 2 of season 1 of the Art of LiveOps Podcast!

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Roblox and Azure PlayFab Partnership

記事 // Aug 14, 2019

Azure PlayFab is partnering with Roblox to bring game analytics tools to top Roblox creators.

The heart of gaming at Gamescom

Game Stack at gamescom!

記事 // Aug 14, 2019

Microsoft Game Stack will be at gamescom. Come meet with us!

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Introducing The Art of LiveOps Podcast

記事 // Aug 7, 2019

Join hosts James Gwertzman and Crystin Cox in the new podcast series The Art of LiveOps.

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Gaming Must Promote and Protect the Safety of All

記事 // May 20, 2019

Today, in an opinion article I published on the Official Microsoft Blog, I shared my views on...

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Sony and Microsoft to explore strategic partnership

記事 // May 16, 2019

Companies to collaborate on new cloud-based solutions for gaming experiences and AI solutions.

Achieve More With Microsoft Game Stack

記事 // Mar 14, 2019

With over 2 billion gamers in the world, there’s never been a better time to be a game developer.